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Callbreak Ludo Rummy 29 Amp; Solitaire Card Games Apk Download


Callbreak Ludo Rummy 29 & Solitaire Card Games APK Download




If you love playing card and board games on your mobile device then you should definitely check out Callbreak Ludo Rummy 29 & Solitaire Card Games APK. This app is developed by Yarsa Games, a popular game studio based in Nepal. It offers you eight different games in one single pack. You can enjoy Callbreak, Ludo, Rummy, 29, Solitaire, Kitti, Dhumbal, and Jutpatti anytime and anywhere. Whether you want to play solo or with your friends online or offline you can have fun with this app. In this article we will show you how to download and install the app as well as how to play each game in it. We will also highlight some of the features and benefits of this app and answer some frequently asked questions about it.




callbreak ludo rummy 29 amp; solitaire card games apk download



How to download and install the app




Downloading and installing Callbreak Ludo Rummy 29 & Solitaire Card Games APK is very easy. You have two options to do so:


  • Download it from Google Play Store. Just search for "Callbreak Ludo" in the store or click on this link . Then tap on "Install" button and wait for the app to be downloaded and installed on your device.



  • Download it from APK file. If you want to download the APK file directly you can click on this link . Then you need to enable "Unknown sources" option in your device settings to allow installation of apps from sources other than Google Play Store. After that you can open the APK file and follow the instructions to install the app.



How to play the games in the app




Callbreak




Callbreak is a trick -taking card game that is very popular in Nepal and India. It is played by four players in two teams. Each player gets 13 cards from a standard 52-card deck. The game consists of five rounds and each round has 13 tricks. The first dealer is chosen randomly and then the turn to deal rotates clockwise. The dealer deals all the cards one by one to each player.


Before the start of each round, each player has to make a bid, which is the number of tricks they expect to win in that round. The bid can be any number from 0 to 13. The player to the left of the dealer makes the first bid and then the bidding goes clockwise. The total number of bids can be more or less than 13.


The player to the left of the dealer plays the first card of the first trick. The suit of this card becomes the trump suit for that round. The other players have to follow suit if they have a card of the same suit. If they don't have a card of the same suit, they can play any card of their choice. The player who plays the highest card of the trump suit wins the trick. If no trump card is played, the player who plays the highest card of the suit that was led wins the trick. The winner of a trick leads the next trick.


At the end of each round, the score of each player is calculated based on their bid and the number of tricks they won. If a player wins at least as many tricks as their bid, they get a positive score equal to their bid. If a player wins fewer tricks than their bid, they get a negative score equal to their bid. If a player wins more tricks than their bid, they get a positive score equal to their bid plus 0.1 point for each extra trick. For example, if a player bids 4 and wins 5 tricks, their score is 4 + 0.1 = 4.1 points.


The game ends after five rounds and the team with the higher total score wins.


Ludo




Ludo is a classic board game that is derived from an ancient Indian game called Pachisi. It is played by two to four players on a board with four colored areas: red, green, yellow, and blue. Each player has four tokens of their color that start in their home area. The objective of the game is to move all four tokens around the board and into their destination area before the other players.


The game is played with a single die that determines how many spaces a token can move on the board. Each player rolls the die in turn and moves one of their tokens according to the number shown on the die. A token can only enter the board if the die shows a six or if there are no tokens left in the home area. A token can only enter the destination area if it completes a full circuit around the board.


If a token lands on a space that is already occupied by another token of a different color, it captures that token and sends it back to its home area. However, if a token lands on a space that is occupied by another token of the same color, it forms a block that cannot be captured or passed by any other token.


A player can roll the die again if they roll a six or if they capture another token. A player can also choose to skip their turn if they cannot or do not want to move any of their tokens.


The game ends when one player moves all four of their tokens into their destination area and declares "Ludo!". Rummy




Rummy is a card game that is played by two to six players with one or two standard 52-card decks. The aim of the game is to form valid sets and sequences of cards and get rid of all the cards in your hand. A set is a group of three or four cards of the same rank, such as 7-7-7 or Q-Q-Q-Q. A sequence is a group of three or more cards of the same suit in consecutive order, such as 4-5-6 of hearts or 10-J-Q-K of spades. A joker card can be used as a substitute for any card in a set or sequence.


The game begins with each player being dealt 13 cards by the dealer, who is chosen randomly. The remaining cards are placed face down on the table as the stock pile. The top card of the stock pile is turned face up and placed next to it as the discard pile. The player to the left of the dealer plays first and then the turn passes clockwise.


On your turn, you have to draw one card from either the stock pile or the discard pile and then discard one card from your hand to the discard pile. You can also declare your hand if you have formed all the required sets and sequences and have one card left to discard. This is called "going out" or "showing".


When a player goes out, the round ends and the score of each player is calculated based on the value of the cards left in their hand. The face cards (J, Q, K) have a value of 10 points each, the ace has a value of 1 point, and the other cards have a value equal to their rank. The joker has no value. The player who goes out gets zero points and the other players get positive points. The player with the lowest total score at the end of the game wins.


29




29 is a trick-taking card game that is played by four players in two teams. It is played with a modified 32-card deck that consists of only the cards from 8 to ace in each suit. The game has 28 rounds and each round has eight tricks. The first dealer is chosen randomly and then the turn to deal rotates clockwise. The dealer shuffles and deals all the cards one by one to each player.


Before the start of each round, there is a bidding phase where each player has to make a bid, which is the number of points they expect their team to win in that round. The bid can be any number from 15 to 28 or "pass". The minimum bid is 15 and the maximum bid is 28. The player to the left of the dealer makes the first bid and then the bidding goes clockwise. Each player can either pass or raise the bid by at least one point. The bidding ends when three players pass consecutively. The last player who made a bid becomes the declarer and their partner becomes the dummy.


The declarer then has to choose a trump suit for that round from among spades, hearts, diamonds, or clubs. The trump suit has a special ranking of cards: J (high), 9, A, 10, K, Q, 8 (low). The other suits have a normal ranking of cards: A (high), K, Q, J, 10, 9, 8 (low). The declarer can also choose "no trump" which means that there is no trump suit and all suits have a normal ranking.


The player to the left of the dealer plays the first card of the first trick. The other players have to follow suit if they have a card of the same suit. If they don't have a card of the same suit, they can play any card of their choice. The player who plays the highest card of the trump suit wins the trick. If no trump card is played, the player who plays the highest card of the suit that was led wins the trick. The winner of a trick leads the next trick.


At the end of each round, the score of each team is calculated based on the number of tricks they won and the bid they made. Each trick is worth one point. If the declarer's team wins at least as many points as their bid, they get a positive score equal to their bid. If the declarer's team wins fewer points than their bid, they get a negative score equal to their bid. If the declarer's team wins more points than their bid, they get a positive score equal to 28 minus their bid. For example, if the declarer's team bids 20 and wins 22 points, their score is 28 - 20 = 8 points.


The game ends after 28 rounds and the team with the higher total score wins.


Solitaire




Solitaire is a card game that is played by one player with a standard 52-card deck. The goal of the game is to sort all the cards into four piles according to their suits and ranks. The game has seven columns of cards on the table and four empty foundations at the top.


The game begins with 28 cards being dealt face down into seven columns from left to right. The first column has one card, the second column has two cards, and so on until the seventh column has seven cards. The top card of each column is turned face up. The remaining 24 cards are placed face down on the table as the stock pile.


On your turn, you can move one or more cards from one column to another column if they form a descending sequence of alternating colors. For example, you can move a red 6 and a black 5 together onto a red 7. You can also move a single card onto an e


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